Products I built
Every case is written the same way: what the problem was, what technical decision I made, and what happened next. No technology lists.
Products
Designed, built and operated by me, from architecture to deploy.

Casos Criminales
Online detective game: solve criminal cases as a team
Live in production, with accounts and payments
- up to 10 devices synced in real time on the same board
- 500+ users
Web-based criminal case game in the style of a collaborative escape room. Multiple detective UI tools plus a digital investigation board.

Trevis AI
Call center candidate screening with an AI-simulated shift
In pilot with contact centers
- 20-minute shift with an AI-played customer
- report where every claim cites the exact minute
B2B platform for contact centers: the candidate works a real shift on a simulated help desk, with tickets, policies and a customer who reacts over chat. The recruiter gets a report with evidence, never an automated verdict.

Apunto
Study assistant for Argentine university students, organized by degree
Live, early stage
- public catalog of 64 degrees from 7 universities
- handwritten notes transcribed page by page
Students build the map of their degree with its prerequisites, upload their notes per subject and study with an AI that explains, asks questions and cites the page behind every answer. It works for social-science degrees and for math-heavy ones.

English RPG
Spoken-English AI coach, built as an RPG
In private beta, with user accounts
- a real-time voice loop where latency is the design constraint
App for training spoken English with an AI coach that answers out loud and corrects you without breaking the conversation. Real-time generative UI. Every session earns XP, levels you up and unlocks branches of a skill tree.

Storia
AI agents that write stories and novels
In private beta
- Generating complex stories with a visual, context-first approach
Web app with multi-step agents that take a brief, plan chapters and generate complete novels while keeping plot and character continuity across the whole book.

FPS Demo
Playable browser FPS shooter
Playable demo, no plugins or downloads
- custom engine on a 16 ms per-frame budget
First-person shooter demo running entirely in the browser. Testbed for the web game engine I build with three.js, drei and TypeScript.
Client work
Sites I design and build for others, from idea to deploy.

Joel Almeida
Editorial portfolio for a fashion and music photographer
Client project, live
- Scroll-driven story in 7 chapters
- Lightbox that opens out of the clicked photo with View Transitions
The site for Joel, a photographer and filmmaker who until then only had Instagram. Covers, editorials and live music told as a scroll story, built with Astro, GSAP and Lenis and no UI framework on the client.

Desinfecciones Mendoza Control
Site and inquiry back office for a pest-control company
Client project, live
- Guide to 12 pests and 10 zones across Greater Mendoza
- Tests that fail when the copy claims something the client cannot back up
The site for a pest-control and disinfection company in Guaymallén, Mendoza, built so people find it on Google and reach it on WhatsApp. It includes a pest guide, zone pages and an admin panel, built with Next.js, Clerk and Drizzle.
Ideas Lab
Quick experiments where I try out new concepts, tools or architectures.
